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vkd3d-shader/msl: Implement support for VKD3DSPR_TEMP registers.

Merged Feifan He requested to merge msl-temp into master

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  • Henri Verbeet added 14 commits

    added 14 commits

    • 3d8c7aa7...91475c68 - 4 earlier commits
    • b81cdcb4 - vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.
    • a3d06c8f - vkd3d-shader/glsl: Implement VKD3DSIH_FTOI.
    • f441d3e1 - vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.
    • 58472e74 - vkd3d-shader/glsl: Implement VKD3DSIH_FTOU.
    • 8e397837 - vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_PI.
    • f37be27b - vkd3d-shader/ir: Properly check the register bounds in shader_signature_find_element_for_reg().
    • 94af1754 - tests/shader_runner: Skip the GLSL tests when GLSL support is not enabled.
    • a4262c38 - tests/shader_runner: Skip the DXIL tests when DXIL support is not enabled.
    • ebc4f841 - tests/shader_runner: Use skip() when the d3d12 device doesn't support shader model 6.
    • e8b14d76 - vkd3d-shader/msl: Implement support for VKD3DSPR_TEMP registers.

    Compare with previous version

  • Feifan He merged manually

    merged manually

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