- Nov 30, 2024
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Feifan He authored
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Feifan He authored
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Feifan He authored
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Nikolay Sivov authored
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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- Nov 27, 2024
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Feifan He authored
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Feifan He authored
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Feifan He authored
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Feifan He authored
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Feifan He authored
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Feifan He authored
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Giovanni Mascellani authored
Instead of using DCL_INPUT. The main goal here is to eventually get rid of the I/O declaration instructions. A positive side effect is that we don't add a useless barrier to shaders which have a DCL_INPUT instruction in the patch constant phase but don't actually read OUTCONTROLPOINT registers.
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Giovanni Mascellani authored
This makes it available to all backends, without requiring an ad-hoc solution for each of them. It also gets rid of an undocumented flag we're currently passing to DCL_CONTROL_POINT_PHASE.
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Francisco Casas authored
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Francisco Casas authored
Translate the instructions that contain hlsl_blocks. Also move other control flow instructions such as HS_CONTROL_POINT_PHASE and RET to the vsir_program so that we can directly iterate over it now.
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Francisco Casas authored
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Francisco Casas authored
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- Nov 25, 2024
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Giovanni Mascellani authored
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Feifan He authored
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Feifan He authored
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Feifan He authored
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Feifan He authored
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Feifan He authored
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Feifan He authored
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Feifan He authored
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Feifan He authored
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- Nov 23, 2024
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Francisco Casas authored
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