From a6db6688950deb5605d49b7e37d6ea56bec13da2 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Delanoy?= <frederic.delanoy@gmail.com>
Date: Thu, 29 Nov 2012 17:04:32 +0100
Subject: [PATCH] wined3d: Add some 'fall through' comments (coverity).

---
 dlls/wined3d/glsl_shader.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9490552172e..3cac7d86615 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5126,8 +5126,10 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
         {
             case WINED3D_TOP_BUMPENVMAP_LUMINANCE:
                 lum_map |= 1 << stage;
+                /* fall through */
             case WINED3D_TOP_BUMPENVMAP:
                 bump_map |= 1 << stage;
+                /* fall through */
             case WINED3D_TOP_BLEND_TEXTURE_ALPHA:
             case WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM:
                 tex_map |= 1 << stage;
-- 
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