From 1c4e9e6a0e09fcf6c95013bbb627fb107ffb7072 Mon Sep 17 00:00:00 2001 From: Henri Verbeet <hverbeet@codeweavers.com> Date: Thu, 25 Mar 2010 09:32:35 +0100 Subject: [PATCH] wined3d: Disable two-sided stencil when doing stencil clears. --- dlls/wined3d/device.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d48acf20bfe..b25c4ec8b08 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4390,7 +4390,13 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfac ENTER_GL(); /* Only set the values up once, as they are not changing */ - if (Flags & WINED3DCLEAR_STENCIL) { + if (Flags & WINED3DCLEAR_STENCIL) + { + if (context->gl_info->supported[EXT_STENCIL_TWO_SIDE]) + { + glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT); + IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_TWOSIDEDSTENCILMODE)); + } glClearStencil(Stencil); checkGLcall("glClearStencil"); glMask = glMask | GL_STENCIL_BUFFER_BIT; -- GitLab