From 06aab27197d5f8c135d2b16793c72de7b32977b4 Mon Sep 17 00:00:00 2001 From: Henri Verbeet <hverbeet@codeweavers.com> Date: Thu, 8 Mar 2012 20:27:15 +0100 Subject: [PATCH] wined3d: Remove a texture dimension check in state_alpha(). I don't think there's any reason color-keying shouldn't work on e.g. cube textures, although it probably isn't very common either. --- dlls/wined3d/state.c | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 264d16df140..5e6c537c8e6 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -528,16 +528,10 @@ static void state_alpha(struct wined3d_context *context, const struct wined3d_st */ if (state->textures[0]) { - struct wined3d_texture *texture = state->textures[0]; - GLenum texture_dimensions = texture->target; + struct wined3d_surface *surface = surface_from_resource(state->textures[0]->sub_resources[0]); - if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB) - { - struct wined3d_surface *surf = surface_from_resource(texture->sub_resources[0]); - - if (surf->CKeyFlags & WINEDDSD_CKSRCBLT) - enable_ckey = TRUE; - } + if (surface->CKeyFlags & WINEDDSD_CKSRCBLT) + enable_ckey = TRUE; } if (enable_ckey || context->last_was_ckey) -- GitLab