Release 7.6

The Wine development release 7.6 is now available.

What's new in this release:

  • Mono engine updated to version 7.2.0.
  • More progress on the PE conversion of graphics drivers.
  • Locale support using the new CLDR-based database.
  • Various bug fixes.

Bugs fixed in 7.6 (total 17):

  • #42309 The Crew (Uplay) crashes at start
  • #50158 Oculus Runtime won't start: "Could not load file or assembly 'Daybreak'"
  • #51437 If Windows version changes from 7 to 10, Microsoft Edge calls unimplemented function uiautomationcore.dll.UiaRaiseAutomationPropertyChangedEvent
  • #52340 wine-mono + RMS Express: COM Port errors connecting to radios
  • #52401 Improper synchronization in sock_recv/sock_send leads to arbitrary reordering of completion of I/O requests
  • #52616 SteelSeries GG installer crashes on unimplemented function setupapi.dll.SetupQueryInfVersionInformationW
  • #52628 game frozen after opening due to infinite loop in winmm.mmioDescend()
  • #52638 The 64-bit winmm:mci fails and crashes in test_openCloseWAVE() in Wine
  • #52652 Adobe Photoshop 7.0 crashes on startup
  • #52658 Swisslog freezes on startup
  • #52660 chunk allocator for GL uniform buffers kills performance in World of Warships
  • #52668 Sparx Enterprise architect v15.2 1560 crashing on wine 7.4
  • #52698 JW Scheduler installer fails to start: "Requires Microsoft .NET Framework 4.5.2"
  • #52713 Nota Bene installer has black background
  • #52721 d3dx9_36:effect, d3dx11_42:d3dx11 and d3dx11_43:d3dx11 broken by use of vkd3d_shader_compile() for D3DCompile2()
  • #52722 Winetricks dotnet installation hangs at wineserver -w
  • #52728 wine-7.5 build fails in Ubuntu 18.04