windows.gaming.input: Enfore axis usage mapping for HID devices.

Unlike for GIP devices, it seems that the HID provide does some HID usage mapping. This is the case for instance with the DualSense gamepad, which HID report descriptor enumerates axis as X/Y/Z/Rz/Rx/Ry, but when read through the WGI RawGameController interface, enumerates the axes values as X/Y/Z/Rx/Ry/Rz.

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