Draft: wine: Use atomic locks insted pthread_mutex.

I'm not sure about the need for this solution, so it's a DRAFT. For me it is an academic interest to check whether atomic locks will give advantages over pthread_mutex in games. First impressions are that games have become smoother, but need to think about tests that can actually be measured.

Before build need define WINE_USE_ATOMIC_LOCKS.

export CFLAGS="${CFLAGS} -DWINE_USE_ATOMIC_LOCKS"
Edited by Grigory Vasilyev

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