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Add missing "ccache" on wine64 compile options.
authored
Jan 27, 2025
by
Francisco Casas
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Building-a-MinGW-WoW64-Wine-with-a-custom-vkd3d-build.md
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@@ -221,7 +221,7 @@ will also need to include the vulkan headers:
...
@@ -221,7 +221,7 @@ will also need to include the vulkan headers:
```
sh
```
sh
$
cd
wine64
$
cd
wine64
$
../wine-git/configure
--enable-win64
\
$
../wine-git/configure
--enable-win64
\
CC
=
'ccache gcc'
x86_64_CC
=
'x86_64-w64-mingw32-gcc'
\
CC
=
'ccache gcc'
x86_64_CC
=
'
ccache
x86_64-w64-mingw32-gcc'
\
--with-system-dllpath
=
"
$HOME
/wine-dirs/vkd3d64-prefix/bin"
\
--with-system-dllpath
=
"
$HOME
/wine-dirs/vkd3d64-prefix/bin"
\
VKD3D_PE_CFLAGS
=
"-I
$HOME
/wine-dirs/vulkan-sdk/x86_64/include -I
$HOME
/wine-dirs/vkd3d64-prefix/include/vkd3d"
\
VKD3D_PE_CFLAGS
=
"-I
$HOME
/wine-dirs/vulkan-sdk/x86_64/include -I
$HOME
/wine-dirs/vkd3d64-prefix/include/vkd3d"
\
VKD3D_PE_LIBS
=
"-L
$HOME
/wine-dirs/vkd3d64-prefix/lib -lvkd3d -lvkd3d-shader"
VKD3D_PE_LIBS
=
"-L
$HOME
/wine-dirs/vkd3d64-prefix/lib -lvkd3d -lvkd3d-shader"
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