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vkd3d: Memory only cache operation

Stefan Dösinger requested to merge stefan/vkd3d:memcache into master

There is one FIXME left where I need advice: The treatment of not 8 byte aligned inputs in vkd3d_shader_cache_hash_key(), in particular regarding endianness. I think it is fairly theoretical as there are few big endian systems left that matter (and I don't have any), but I am not even sure if I am treating this right on little endian machines.

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