tests: Work around a Metal bug.
1 unresolved thread
1 unresolved thread
This test currently hit a Metal bug when run on Apple Silicon with MoltenVK and fails. We don't have an easy way to mark shader runner tests as buggy and we're not interested in tracking that bug anyway, so I'm just working around it.
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We don't have an easy way to mark shader runner tests as buggy and we're not interested in tracking that bug anyway, so I'm just working around it.
I think this is fine, but if it helps, it wouldn't be too hard to add support for something like "bug(mvk)". I have most of what's needed as part of my GLSL tree.
This conflicts with !607 (merged) in any case though.
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