vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
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- vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityFloat64); + if (compiler->features & VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64) + { + vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityFloat64); + } + else + { + WARN("Unsupported 64-bit float ops.\n"); + spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE, + "The target environment does not support 64-bit floating point."); + }
That'll break older users of the API though. We should probably set FEATURE_FLOAT64 for API_VERSION_1_10 and older in spirv_compiler_create().
added 1 commit
- a4835f75 - vkd3d-shader/spirv: Check for FEATURE_FLOAT64 when double precision use is flagged.
added 50 commits
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a4835f75...e973271a - 48 commits from branch
wine:master
- 6446b6ea - vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
- 54f6e6dd - vkd3d-shader/spirv: Check for FEATURE_FLOAT64 when double precision use is flagged.
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a4835f75...e973271a - 48 commits from branch
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