vkd3d-shader: Miscellaneous changes in view of the CFG structurizer.
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added 4 commits
Toggle commit listadded 4 commits
Toggle commit listadded 28 commits
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ede78adf...cd77b2a9 - 24 commits from branch
wine:master
- 5ed002a8 - tests: Add a test with non-trivial control flow.
- 45feaade - tests: Test a couple of degenerate switch instances.
- f08d4e1a - vkd3d-shader/spirv: Normalise the shader before allocating registers.
- 6e388650 - vkd3d-shader: Make relative address sources mutable too.
Toggle commit list-
ede78adf...cd77b2a9 - 24 commits from branch
added 5 commits
- 4cc1f792 - vkd3d-shader: Make relative address sources mutable too.
- c23b5361 - vkd3d-shader/spirv: Normalise the shader before allocating registers.
- 071a263e - vkd3d-shader/ir: Refactor return code checking in vkd3d_shader_normalise().
- 968a2c8c - vkd3d-shader/ir: Run tracing and validation for DXIL code too.
- 87a62c68 - vkd3d-shader/ir: Remove DCL_TEMPS instructions.
Toggle commit listI added a few other changes that should help reducing conflict between !564 and !514 (merged).
To hopefully improve latency I moved those changes to !573 (merged) and !574 (merged).
added 13 commits
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4cc1f792...83851133 - 10 commits from branch
wine:master
- 6cb7487f - tests: Add a test with non-trivial control flow.
- 93100edb - tests: Test a couple of degenerate switch instances.
- 38fdf240 - vkd3d-shader: Make relative address sources mutable too.
Toggle commit list-
4cc1f792...83851133 - 10 commits from branch
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