vkd3d-shader/dxil: Do not use the parser before it is initialized.
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Subject: [PATCH 2/2] vkd3d-shader/dxil: Use the parser once it is initialized.
That commit message is a fair bit less helpful than it could be. I suppose that's intended to be in contrast to patch 1/2, but looking at the contents of the patch I'd suggest something along the lines of "vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting.", perhaps with some qualifiers.
added 1 commit
- 1271231e - vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available.
added 20 commits
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1271231e...111818ea - 18 commits from branch
wine:master
- a02cd1cf - vkd3d-shader/dxil: Do not use the parser before it is initialized.
- 3bafee34 - vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available.
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1271231e...111818ea - 18 commits from branch
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