hlsl: Properly handle allocation ranges that aren't aligned to a whole register.
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added 15 commits
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d67abeef...7d49f963 - 13 commits from branch
wine:master
- c683fc94 - vkd3d-shader/hlsl: Check that a partial register's mask is also available in is_range_available().
- f0a6c7de - vkd3d-shader/hlsl: Record partial allocations in allocate_range().
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d67abeef...7d49f963 - 13 commits from branch
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