vkd3d-shader/dxil: Read CBV info.
Merge request reports
Activity
added 22 commits
- 76e64ea2...7d4511ef - 12 earlier commits
- 7ee6493e - vkd3d-shader/dxil: Handle multi-row signature elements.
- 4683ddb4 - vkd3d-shader: Define more global flags.
- ed4bf05d - vkd3d-shader/dxil: Read DXIL global flags.
- d71b86af - vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions.
- 1bf2eeee - vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers.
- acafeb8f - vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
- 6047e018 - vkd3d-shader/dxil: Read CBV descriptors.
- 30e46795 - vkd3d-shader/dxil: Implement DX instruction CreateHandle.
- 03628fac - vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy.
- 3d68a951 - vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.
Toggle commit listadded 21 commits
- 3d68a951...cf29675d - 11 earlier commits
- 68ee7a26 - vkd3d-shader/dxil: Handle multi-row signature elements.
- 4357bae5 - vkd3d-shader: Define more global flags.
- b8b1d2e6 - vkd3d-shader/dxil: Read DXIL global flags.
- 1f0a7a3a - vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions.
- 6e784f6d - vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers.
- ef703503 - vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
- 6f8d49a0 - vkd3d-shader/dxil: Read CBV descriptors.
- d44b69ba - vkd3d-shader/dxil: Implement DX instruction CreateHandle.
- a41ca26c - vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy.
- ad04f3f3 - vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.
Toggle commit listadded 25 commits
-
ad04f3f3...05d516bb - 7 commits from branch
wine:master
- 05d516bb...4b1071aa - 8 earlier commits
- 82dcf848 - vkd3d-shader/dxil: Handle multi-row signature elements.
- af0572b8 - vkd3d-shader: Define more global flags.
- 79d468a1 - vkd3d-shader/dxil: Read DXIL global flags.
- 71b5539f - vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions.
- b4153983 - vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers.
- f9973dae - vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
- e74e4117 - vkd3d-shader/dxil: Read CBV descriptors.
- a465ea5b - vkd3d-shader/dxil: Implement DX instruction CreateHandle.
- 49526e5a - vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy.
- dadc5c3c - vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.
Toggle commit list-
ad04f3f3...05d516bb - 7 commits from branch
added 5 commits
- 2b05f999 - vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
- 56e30728 - vkd3d-shader/dxil: Read CBV descriptors.
- c4b3e100 - vkd3d-shader/dxil: Implement DX instruction CreateHandle.
- 2ca629c8 - vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy.
- 8f7467e9 - vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.
Toggle commit listadded 8 commits
- 80faf34e - vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
- 0975160b - vkd3d-shader/dxil: Validate the descriptor list metadata nodes.
- 06e315a3 - vkd3d-shader/dxil: Read CBV descriptors.
- a362a998 - vkd3d-shader: Clone descriptor scan info from struct vkd3d_shader_desc.
- 48d9f0a6 - vkd3d-shader/dxil: Implement DX instruction CreateHandle.
- 66c5bcab - vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy.
- 0f22d9b2 - vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers.
- 576346fa - vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.
Toggle commit listadded 20 commits
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576346fa...38a73097 - 9 commits from branch
wine:master
- f37267b5 - 1 earlier commit
- ba5427e9 - vkd3d-shader/dxil: Read the DXIL input and output signatures.
- 8a78c6af - vkd3d-shader/dxil: Handle signature element additional tag/value pairs.
- f15a95ba - vkd3d-shader/dxil: Handle multi-row signature elements.
- d8f33bb6 - vkd3d-shader: Define more global flags.
- 9a6eff8a - vkd3d-shader/dxil: Read DXIL global flags.
- 2e2d02b1 - vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions.
- 108607ec - vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
- 1f5c0784 - vkd3d-shader/dxil: Validate the descriptor list metadata nodes.
- 974b224d - vkd3d-shader/dxil: Read CBV descriptors.
- 159b8b62 - vkd3d-shader: Clone descriptor scan info from struct vkd3d_shader_desc.
Toggle commit list-
576346fa...38a73097 - 9 commits from branch
3479 if (!vkd3d_array_reserve((void **)&desc->descriptors, descriptor_capacity, 3480 desc->descriptor_count + 1, sizeof(*desc->descriptors))) 3481 { 3482 ERR("Failed to allocate descriptor array.\n"); 3483 vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, 3484 "Out of memory allocating the descriptor array."); 3485 return VKD3D_ERROR_OUT_OF_MEMORY; 3486 } 3487 3488 d = &desc->descriptors[desc->descriptor_count]; 3489 memset(d, 0, sizeof(*d)); 3490 d->type = type; 3491 3492 node = m->u.node; 3493 3494 if (!sm6_metadata_get_uint_value(sm6, node->operands[0], &d->register_id)) changed this line in version 12 of the diff
added 25 commits
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159b8b62...47d4097e - 18 commits from branch
wine:master
- bac94537 - vkd3d-shader: Define more global flags.
- 8eca38b9 - vkd3d-shader/dxil: Read DXIL global flags.
- 8e1a9118 - vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions.
- 95e28425 - vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
- db479c0d - vkd3d-shader/dxil: Validate the descriptor list metadata nodes.
- cd9b12b9 - vkd3d-shader/dxil: Read CBV descriptors.
- 68d74d3e - vkd3d-shader: Clone descriptor scan info from struct vkd3d_shader_desc.
Toggle commit list-
159b8b62...47d4097e - 18 commits from branch
added 9 commits
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13cfd7e4...4e8ba624 - 5 commits from branch
wine:master
- 9c354c18 - vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
- 13d1e88d - vkd3d-shader/dxil: Validate the descriptor list metadata nodes.
- 07099ef8 - vkd3d-shader/dxil: Read CBV descriptors.
- c806dd1a - vkd3d-shader: Clone descriptor scan info from struct vkd3d_shader_desc.
Toggle commit list-
13cfd7e4...4e8ba624 - 5 commits from branch
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