From 133421a38c9ba7fe2c739a3c660deca1f19e1062 Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Fri, 26 May 2023 11:30:35 +0200
Subject: [PATCH] vkd3d: Avoid redundantly initialising "descriptors" in
 d3d12_desc_flush_vk_heap_updates_locked().

As pointed out by Andrey Gusev.
---
 libs/vkd3d/resource.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 213b2dbbb0..ea7b6859cc 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -2334,8 +2334,6 @@ void d3d12_desc_flush_vk_heap_updates_locked(struct d3d12_descriptor_heap *descr
     if ((i = vkd3d_atomic_exchange(&descriptor_heap->dirty_list_head, UINT_MAX)) == UINT_MAX)
         return;
 
-    descriptors = (struct d3d12_desc *)descriptor_heap->descriptors;
-
     writes.null_vk_cbv_info.buffer = VK_NULL_HANDLE;
     writes.null_vk_cbv_info.offset = 0;
     writes.null_vk_cbv_info.range = VK_WHOLE_SIZE;
-- 
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