diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 1ba929b54605554d43572ab9233c28c4837176e8..ab0b3f65b80f5f2ff2e11805b83bc012d20e7cb2 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -3331,16 +3331,13 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer * name, ctx->builtin_types.sampler[dim]->name, string->buffer); hlsl_release_string_buffer(ctx, string); } - else - { - load_params.resource = params->args[0]; - } if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1], hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, hlsl_sampler_dim_count(dim)), loc))) coords = params->args[1]; load_params.coords = coords; + load_params.resource = params->args[0]; load_params.format = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4); if (!(load = hlsl_new_resource_load(ctx, &load_params, loc))) diff --git a/tests/sampler.shader_test b/tests/sampler.shader_test index 2cb70a0b3938ddc298c4ebef185e9ed250b2bbd3..23741a3526d8afd21aa42a96c4995cc0e32dea90 100644 --- a/tests/sampler.shader_test +++ b/tests/sampler.shader_test @@ -45,3 +45,12 @@ float4 main() : sv_target [test] draw quad probe all rgba (0.25, 0, 0.25, 0) + + +[pixel shader fail] +sampler2D s; + +float4 main() : sv_target +{ + return tex3D(s, float3(0.0, 0.0, 0.0)); +}