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51 forks: 51 public, 0 internal, and 0 private
Created date
View vkd3d project
Jan Sikorski /
vkd3d
vkd3d-shader/spirv: Ensure that the OpLabel emitted...
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Aug 02, 2024
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Aug 02, 2024
View vkd3d-alesliehughes project
Alistair Leslie-Hughes /
vkd3d-alesliehughes
ci: Execute the shader runner on the correct test data on Windows.
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Nov 27, 2023
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Nov 27, 2023
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Victor Chiletto /
vkd3d
vkd3d-shader/fx: Fix writing fx_2_0 structure parameters.
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Jul 09, 2025
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5
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Jul 09, 2025
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Andrey Gusev /
vkd3d
vkd3d-shader/ir: Remove dead code during normalisation.
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Apr 28, 2025
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Apr 28, 2025
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Evan Tang /
vkd3d
include: Avoid including unnecessary Windows headers.
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Jul 08, 2025
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Jul 08, 2025
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Petrichor Park /
vkd3d
vkd3d-shader/fx: Implement parsing shader resources types.
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Oct 30, 2024
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11
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Oct 30, 2024
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Simon März /
vkd3d
Update README
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Oct 26, 2023
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Oct 26, 2023
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Akihiro Sagawa /
vkd3d
vkd3d-shader/hlsl: Add a helper to check for a numeric type.
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Nov 20, 2023
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Nov 20, 2023
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Jacek Caban /
vkd3d
include: Use GCC-style attributes and builtins on Clang MSVC target.
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Feb 01, 2024
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Feb 01, 2024
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Florian Weimer /
vkd3d
vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64().
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Jan 02, 2024
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Jan 02, 2024
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Clara Lille Nenu /
vkd3d
configure: Build with -Wwrite-strings.
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Feb 23, 2024
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Feb 23, 2024
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GiGi /
vkd3d
vkd3d-common: Use vkd3d_atomic_decrement_u32() in vkd3d_blob_Release().
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Jan 19, 2024
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Jan 19, 2024
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Raphael Abrantes /
vkd3d
vkd3d: Use PRIuPTR for SIZE_T variables in debug traces.
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Feb 08, 2024
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Feb 08, 2024
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Gil Vicente Bernardo /
vkd3d
vkd3d-shader/hlsl: Don't optimize semantic register allocations in SM1.
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Jun 02, 2025
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Jun 02, 2025
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Yuxuan Shui /
vkd3d
vkd3d-shader/hlsl: Implement storing to a swizzled matrix.
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Jun 20, 2024
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Jun 20, 2024
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Shaun Ren /
vkd3d
vkd3d-shader/spirv: Do not use OpCopyMemory for partial writemasks in spirv_compiler_emit_mov().
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Jun 27, 2025
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1
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Jun 27, 2025
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Jennet Saryyewa /
vkd3d
vkd3d-shader/hlsl: Implement storing to a swizzled matrix.
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Jun 29, 2024
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Jun 29, 2024
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James Cabaddu /
vkd3d
tests: Test alpha test.
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Jul 14, 2024
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Jul 14, 2024
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Зачем Мне это /
vkd3d
vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
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Jul 17, 2024
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Jul 17, 2024
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Herman Semenov /
vkd3d
vkd3d: Document how to install "Graphics Tools" to use the Agility SDK.
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Jul 17, 2024
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Jul 17, 2024
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