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Commit ef8dd51c authored by Martin Storsjö's avatar Martin Storsjö Committed by Alexandre Julliard
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include: Add missing D3D12 input assembler constants.

parent f8c848f5
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1 merge request!327include: Add missing constants in vkd3d_d3d12.idl
......@@ -217,7 +217,18 @@ const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128;
const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32;
const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32;
const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32;
const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
const UINT D3D12_MAX_ROOT_COST = 64;
const UINT D3D12_PACKED_TILE = 0xffffffff;
const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
......
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