From dffa2ad80f4f10af49017e901744274950428520 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
Date: Wed, 28 Jun 2017 12:28:09 +0200
Subject: [PATCH] libs/vkd3d-shader: Use signed integer format when masking
 bitfield instruction operands.

This shouldn't be strictly needed, but it fixes bfi on Nvidia.
---
 libs/vkd3d-shader/spirv.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index da23746781..56c3c1886a 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -1977,7 +1977,8 @@ static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_comp
 
         for (j = src_count - 2; j < src_count; ++j)
         {
-            src_ids[j] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[j], mask_id);
+            uint32_t int_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, 1);
+            src_ids[j] = vkd3d_spirv_build_op_and(builder, int_type_id, src_ids[j], mask_id);
         }
 
         result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
-- 
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