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Commit cf61d217 authored by Martin Storsjö's avatar Martin Storsjö Committed by Alexandre Julliard
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include: Add missing D3D12 compute shader constants.

parent 71dd9170
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1 merge request!327include: Add missing constants in vkd3d_d3d12.idl
......@@ -62,7 +62,65 @@ const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768;
const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768;
const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1;
const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192;
const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1;
const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3;
const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1;
const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1;
const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1;
const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3;
const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1;
const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3;
const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1;
const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024;
const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024;
const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64;
const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1;
const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1;
const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1;
const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
......
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