diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 01ecbf8bd7eb6dc33844fb7464a41e0085919388..7a2796e5679d19d6c98c3c9fe01832c77c90a83d 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1478,14 +1478,14 @@ static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compi if (component_count == 1) return vkd3d_dxbc_compiler_emit_store_scalar(compiler, reg, write_mask, val_id); + reg_id = vkd3d_dxbc_compiler_get_register_id(compiler, reg); + if (component_count != VKD3D_VEC4_SIZE) { uint32_t type_id, reg_val_id; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); - - reg_val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler, - reg, VKD3DSP_NOSWIZZLE, VKD3DSP_WRITEMASK_ALL); + reg_val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_id, SpvMemoryAccessMaskNone); for (i = 0, component_idx = 0; i < ARRAY_SIZE(components); ++i) { @@ -1499,7 +1499,6 @@ static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compi type_id, reg_val_id, val_id, components, ARRAY_SIZE(components)); } - reg_id = vkd3d_dxbc_compiler_get_register_id(compiler, reg); vkd3d_spirv_build_op_store(builder, reg_id, val_id, SpvMemoryAccessMaskNone); }