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Commit b32b0605 authored by Martin Storsjö's avatar Martin Storsjö Committed by Alexandre Julliard
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include: Add missing D3D12 pixel shader constants.

parent ef8dd51c
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1 merge request!327include: Add missing constants in vkd3d_d3d12.idl
......@@ -231,6 +231,29 @@ const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
const UINT D3D12_MAX_ROOT_COST = 64;
const UINT D3D12_PACKED_TILE = 0xffffffff;
const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1;
const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8;
const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1;
const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000;
const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4;
const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32;
const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2;
const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1;
cpp_quote("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4;
const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8;
cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
......
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