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wine
vkd3d
Commits
b32b0605
Commit
b32b0605
authored
1 year ago
by
Martin Storsjö
Committed by
Alexandre Julliard
1 year ago
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include: Add missing D3D12 pixel shader constants.
Signed-off-by:
Martin Storsjö
<
martin@martin.st
>
parent
ef8dd51c
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1 merge request
!327
include: Add missing constants in vkd3d_d3d12.idl
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include/vkd3d_d3d12.idl
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include/vkd3d_d3d12.idl
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b32b0605
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@@ -231,6 +231,29 @@ const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
const
UINT
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
=
32
;
const
UINT
D3D12_MAX_ROOT_COST
=
64
;
const
UINT
D3D12_PACKED_TILE
=
0
xffffffff
;
const
UINT
D3D12_PS_CS_UAV_REGISTER_COMPONENTS
=
1
;
const
UINT
D3D12_PS_CS_UAV_REGISTER_COUNT
=
8
;
const
UINT
D3D12_PS_CS_UAV_REGISTER_READS_PER_INST
=
1
;
const
UINT
D3D12_PS_CS_UAV_REGISTER_READ_PORTS
=
1
;
const
UINT
D3D12_PS_FRONTFACING_DEFAULT_VALUE
=
0
xffffffff
;
const
UINT
D3D12_PS_FRONTFACING_FALSE_VALUE
=
0
x00000000
;
const
UINT
D3D12_PS_FRONTFACING_TRUE_VALUE
=
0
xffffffff
;
const
UINT
D3D12_PS_INPUT_REGISTER_COMPONENTS
=
4
;
const
UINT
D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
UINT
D3D12_PS_INPUT_REGISTER_COUNT
=
32
;
const
UINT
D3D12_PS_INPUT_REGISTER_READS_PER_INST
=
2
;
const
UINT
D3D12_PS_INPUT_REGISTER_READ_PORTS
=
1
;
cpp_quote
(
"#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)"
)
const
UINT
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
=
1
;
const
UINT
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
UINT
D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT
=
1
;
const
UINT
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS
=
1
;
const
UINT
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
UINT
D3D12_PS_OUTPUT_MASK_REGISTER_COUNT
=
1
;
const
UINT
D3D12_PS_OUTPUT_REGISTER_COMPONENTS
=
4
;
const
UINT
D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
=
32
;
const
UINT
D3D12_PS_OUTPUT_REGISTER_COUNT
=
8
;
cpp_quote
(
"#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)"
)
const
UINT
D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT
=
16
;
const
UINT
D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
=
4096
;
const
UINT
D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
=
4096
;
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