diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index cfa8d0531a1440e42f75e254d579ff5d27086ff5..29fc3331c6653d598c3861e1c05bb8a6cf7bea43 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -242,7 +242,7 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac
         states[WINED3DTEXSTA_MINFILTER]     = WINED3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
         states[WINED3DTEXSTA_MIPFILTER]     = WINED3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
         states[WINED3DTEXSTA_MAXMIPLEVEL]   = 0;
-        states[WINED3DTEXSTA_MAXANISOTROPY] = 0;
+        states[WINED3DTEXSTA_MAXANISOTROPY] = 1;
         states[WINED3DTEXSTA_SRGBTEXTURE]   = 0;
         states[WINED3DTEXSTA_ELEMENTINDEX]  = 0;
         states[WINED3DTEXSTA_DMAPOFFSET]    = 0;