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hs-passthrough/part-1/for-review
64dcee95
·
vkd3d-shader/hlsl: Support void passthrough hull shader control point function.
·
May 16, 2025
!13
tgsm/WIP
341add9d
·
WIP: atomic ops
·
May 15, 2025
!12
master
default
protected
379b297d
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build: Add the Objective-C API JSON to the distribution.
·
May 15, 2025
gs/part-5/for-review
bd4c384a
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tests: Test signature reflection for geometry shader outputs.
·
May 07, 2025
wine/vkd3d!1488
gs/WIP
02118468
·
vkd3d-shader/hlsl: Store stream index in struct hlsl_semantic.
·
May 05, 2025
!9
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Stale branches
vkd3d-1.7.x
154acd2c
·
Release 1.7.1.
·
May 03, 2023
sm1-overlap-const-resv
a34c64bb
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vkd3d-shader/hlsl: Allow overlapping const register reservations in SM1 if unused.
·
Jun 20, 2024
wine/vkd3d!926
sm1-const-no-temp-regs
af696485
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vkd3d-shader/hlsl: Allocate temporary registers for constants only when necessary in SM1.
·
Jun 21, 2024
wine/vkd3d!927
hs-basic/WIP
ae7a1e93
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vkd3d-shader/tpf: Write the patch constant function in hull shaders.
·
Aug 24, 2024
wine/vkd3d!1016
non-const-index-uint-semantic
8166d14f
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vkd3d-shader/hlsl: Cast index to uint in new_offset_from_path_index().
·
Aug 24, 2024
wine/vkd3d!1017
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