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test-shader-model
7d955dd0
·
vkd3d-shader/ir: Support PSIZE outputs in SM3 vertex shaders.
·
Nov 20, 2025
wine/vkd3d!1803
tgsm-structured/WIP
47170ddb
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WIP debug
·
Nov 20, 2025
!25
tgsm-structured/part-1/for-review
bc63a445
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vkd3d-shader/hlsl: Use a block in split_copy().
·
Nov 20, 2025
wine/vkd3d!1836
master
default
protected
e4cbbe31
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tests/shader_runner_d3d12: Lay out the descriptor heap as suggested by descriptor mappings.
·
Nov 20, 2025
test-sm/test
b87bb8a5
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tests/shader_runner: Add a "test shader models" header directive.
·
Nov 19, 2025
!26
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vkd3d-1.7.x
154acd2c
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Release 1.7.1.
·
May 03, 2023
sm1-overlap-const-resv
a34c64bb
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vkd3d-shader/hlsl: Allow overlapping const register reservations in SM1 if unused.
·
Jun 20, 2024
wine/vkd3d!926
sm1-const-no-temp-regs
af696485
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vkd3d-shader/hlsl: Allocate temporary registers for constants only when necessary in SM1.
·
Jun 21, 2024
wine/vkd3d!927
hs-basic/WIP
ae7a1e93
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vkd3d-shader/tpf: Write the patch constant function in hull shaders.
·
Aug 24, 2024
wine/vkd3d!1016
non-const-index-uint-semantic
8166d14f
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vkd3d-shader/hlsl: Cast index to uint in new_offset_from_path_index().
·
Aug 24, 2024
wine/vkd3d!1017
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