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Active branches

  • dcs-fixes
    5287979e · vkd3d-shader/hlsl: Validate groupshared declarations in hlsl_emit_vsir(). · Jan 09, 2026
  • unroll-limits/for-review
    e9d99f43 · vkd3d-shader/hlsl: Defer evaluating the unroll limit attribute until needed. · Dec 23, 2025
    wine/vkd3d!1871
  • tgsm-structured/part-2/for-review
    d2c2ed95 · vkd3d-shader/hlsl: Support non-load RHS in stream Append(). · Dec 16, 2025
    wine/vkd3d!1861
  • vsir-optimize
    c4a3c813 · vkd3d-shader/ir: Optimize programs in vsir_program_transform(). · Dec 12, 2025
    wine/vkd3d!1860
  • master default protected
    47a1d150 · vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_load_input(). · Dec 11, 2025
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Stale branches

  • vkd3d-1.7.x
    154acd2c · Release 1.7.1. · May 03, 2023
  • sm1-overlap-const-resv
    a34c64bb · vkd3d-shader/hlsl: Allow overlapping const register reservations in SM1 if unused. · Jun 20, 2024
    wine/vkd3d!926
  • sm1-const-no-temp-regs
    af696485 · vkd3d-shader/hlsl: Allocate temporary registers for constants only when necessary in SM1. · Jun 21, 2024
    wine/vkd3d!927
  • hs-basic/WIP
    ae7a1e93 · vkd3d-shader/tpf: Write the patch constant function in hull shaders. · Aug 24, 2024
    wine/vkd3d!1016
  • non-const-index-uint-semantic
    8166d14f · vkd3d-shader/hlsl: Cast index to uint in new_offset_from_path_index(). · Aug 24, 2024
    wine/vkd3d!1017
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