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Active branches

  • fx-compute/WIP
    5d3306b8 · vkd3d-shader/hlsl: Validate groupshared declarations in hlsl_emit_vsir(). · Jan 15, 2026
    !29
  • master default protected
    a8640ee5 · vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_wave_active_ballot(). · Jan 14, 2026
  • dcs-fixes
    63a0d6d6 · vkd3d-shader/hlsl: Validate groupshared declarations in hlsl_emit_vsir(). · Jan 14, 2026
  • unroll-limits/for-review
    194187c0 · vkd3d-shader/hlsl: Defer evaluating unroll limit attributes until needed. · Jan 13, 2026
    wine/vkd3d!1871
  • tgsm-structured/part-2/for-review
    aca8c9ed · vkd3d-shader/hlsl: Support non-load RHS in stream Append(). · Jan 12, 2026
    wine/vkd3d!1861
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Stale branches

  • vkd3d-1.7.x
    154acd2c · Release 1.7.1. · May 03, 2023
  • sm1-overlap-const-resv
    a34c64bb · vkd3d-shader/hlsl: Allow overlapping const register reservations in SM1 if unused. · Jun 20, 2024
    wine/vkd3d!926
  • sm1-const-no-temp-regs
    af696485 · vkd3d-shader/hlsl: Allocate temporary registers for constants only when necessary in SM1. · Jun 21, 2024
    wine/vkd3d!927
  • hs-basic/WIP
    ae7a1e93 · vkd3d-shader/tpf: Write the patch constant function in hull shaders. · Aug 24, 2024
    wine/vkd3d!1016
  • non-const-index-uint-semantic
    8166d14f · vkd3d-shader/hlsl: Cast index to uint in new_offset_from_path_index(). · Aug 24, 2024
    wine/vkd3d!1017
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