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Active branches

  • test-shader-model
    7d955dd0 · vkd3d-shader/ir: Support PSIZE outputs in SM3 vertex shaders. · Nov 20, 2025
    wine/vkd3d!1803
  • tgsm-structured/WIP
    47170ddb · WIP debug · Nov 20, 2025
    !25
  • tgsm-structured/part-1/for-review
    bc63a445 · vkd3d-shader/hlsl: Use a block in split_copy(). · Nov 20, 2025
    wine/vkd3d!1836
  • master default protected
    e4cbbe31 · tests/shader_runner_d3d12: Lay out the descriptor heap as suggested by descriptor mappings. · Nov 20, 2025
  • test-sm/test
    b87bb8a5 · tests/shader_runner: Add a "test shader models" header directive. · Nov 19, 2025
    !26
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Stale branches

  • vkd3d-1.7.x
    154acd2c · Release 1.7.1. · May 03, 2023
  • sm1-overlap-const-resv
    a34c64bb · vkd3d-shader/hlsl: Allow overlapping const register reservations in SM1 if unused. · Jun 20, 2024
    wine/vkd3d!926
  • sm1-const-no-temp-regs
    af696485 · vkd3d-shader/hlsl: Allocate temporary registers for constants only when necessary in SM1. · Jun 21, 2024
    wine/vkd3d!927
  • hs-basic/WIP
    ae7a1e93 · vkd3d-shader/tpf: Write the patch constant function in hull shaders. · Aug 24, 2024
    wine/vkd3d!1016
  • non-const-index-uint-semantic
    8166d14f · vkd3d-shader/hlsl: Cast index to uint in new_offset_from_path_index(). · Aug 24, 2024
    wine/vkd3d!1017
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