From c43aa1ada82e30168a373d584ad7ef62a5e04677 Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Sun, 4 Dec 2011 15:50:14 +0100
Subject: [PATCH] wined3d: Only unload the surface when we're using GL for
 rendering in updateSurfaceDesc().

---
 dlls/wined3d/device.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 515ff06b4ac..5b48d774705 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5230,7 +5230,8 @@ static HRESULT updateSurfaceDesc(struct wined3d_surface *surface,
     surface->resource.multisample_type = swapchain_desc->multisample_type;
     surface->resource.multisample_quality = swapchain_desc->multisample_quality;
 
-    surface->resource.resource_ops->resource_unload(&surface->resource);
+    if (device->d3d_initialized)
+        surface->resource.resource_ops->resource_unload(&surface->resource);
 
     if (surface->pow2Width != swapchain_desc->backbuffer_width
             || surface->pow2Height != swapchain_desc->backbuffer_height)
-- 
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