From 3bfa1fb3845b32f6270d42a5b0021cc0de863879 Mon Sep 17 00:00:00 2001 From: Christian Costa <titan.costa@wanadoo.fr> Date: Wed, 25 Sep 2002 03:18:17 +0000 Subject: [PATCH] IDirect3DTexture2Impl_Load: when the surface is not allocated and no location are specified, set it to video memory. --- dlls/ddraw/d3dtexture.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/dlls/ddraw/d3dtexture.c b/dlls/ddraw/d3dtexture.c index 9728f97851c..46ff3d77607 100644 --- a/dlls/ddraw/d3dtexture.c +++ b/dlls/ddraw/d3dtexture.c @@ -382,6 +382,12 @@ HRESULT WINAPI IDirect3DTexture2Impl_Load( TRACE("(%p)->(%p)\n", This, ilpD3DTexture2); TRACE("Copied surface %p to surface %p\n", ilpD3DTexture2->surface, This->surface); + if ( This->surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD ) + /* If the surface is not allocated and its location is not yet specified, + force it to video memory */ + if ( !(This->surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) ) + This->surface->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY; + /* Suppress the ALLOCONLOAD flag */ This->surface->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD; -- GitLab