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Active branches

  • TestBarriers
    96872b94 · tests/d3d12: Add some missing UAV barriers after UAV clears. · Nov 25, 2025
    wine/vkd3d!1844
  • RTBarriers
    a5ac959c · vkd3d: Add barriers between render passes to the same image. · Nov 24, 2025
    wine/vkd3d!1825

Stale branches

  • vkd3d-1.7.x
    154acd2c · Release 1.7.1. · May 03, 2023
  • master default protected
    d5a0b3af · include: Avoid including unnecessary Windows headers. · Jun 28, 2023
  • ROV
    25de2812 · vkd3d-shader/spirv: Add optimization pass to reduce scope of fsi begin/end in ROV translation. · Nov 02, 2023
    wine/vkd3d!416
  • NoIndependentRefcounts
    f4a4e2af · vkd3d: Replace the resource count field of struct d3d12_heap with an internal refcount. · Jun 25, 2025
    wine/vkd3d!1602
  • NoFillerPS
    9c040caa · vkd3d: Get rid of the default fragment shader from d3d12_pipeline_state_init_graphics(). · Jul 16, 2025
    wine/vkd3d!1617