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NoFillerPS
9c040caa
·
vkd3d: Get rid of the default fragment shader from d3d12_pipeline_state_init_graphics().
·
Jul 16, 2025
wine/vkd3d!1617
NoIndependentRefcounts
f4a4e2af
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vkd3d: Replace the resource count field of struct d3d12_heap with an internal refcount.
·
Jun 25, 2025
wine/vkd3d!1602
Stale branches
vkd3d-1.7.x
154acd2c
·
Release 1.7.1.
·
May 03, 2023
master
default
protected
d5a0b3af
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include: Avoid including unnecessary Windows headers.
·
Jun 28, 2023
ROV
25de2812
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vkd3d-shader/spirv: Add optimization pass to reduce scope of fsi begin/end in ROV translation.
·
Nov 02, 2023
wine/vkd3d!416