diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index 691af5aecc87fa04e5f3af8afd7542701d2fe059..9142bf14c0e560cf1aaaf54823dc11b54662deec 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -1622,6 +1622,50 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, 0x00000010, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e, }; + static const DWORD ps_code_triangle_solid_bitmap[] = + { +#if 0 + float4 color; + + float3x2 transform; + float opacity; + bool ignore_alpha; + + SamplerState s; + Texture2D t; + + float4 main(float4 position : SV_POSITION) : SV_Target + { + float2 texcoord; + float4 ret; + + texcoord.x = position.x * transform._11 + position.y * transform._21 + transform._31; + texcoord.y = position.x * transform._12 + position.y * transform._22 + transform._32; + ret = t.Sample(s, texcoord) * opacity; + if (ignore_alpha) + ret.a = opacity; + + return color * ret.a; + } +#endif + 0x43425844, 0x2260a2ae, 0x81907b3e, 0xcaf27063, 0xccb83ef2, 0x00000001, 0x00000208, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000016c, 0x00000040, + 0x0000005b, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x0300005a, 0x00106000, 0x00000000, + 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, + 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0800000f, 0x00100012, 0x00000000, + 0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000001, 0x08000000, 0x00100012, 0x00000000, + 0x0010000a, 0x00000000, 0x0020802a, 0x00000000, 0x00000001, 0x0800000f, 0x00100042, 0x00000000, + 0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000002, 0x08000000, 0x00100022, 0x00000000, + 0x0010002a, 0x00000000, 0x0020802a, 0x00000000, 0x00000002, 0x09000045, 0x001000f2, 0x00000000, + 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x08000038, 0x00100012, + 0x00000000, 0x0010003a, 0x00000000, 0x0020803a, 0x00000000, 0x00000002, 0x0b000037, 0x00100012, + 0x00000000, 0x0020800a, 0x00000000, 0x00000003, 0x0020803a, 0x00000000, 0x00000002, 0x0010000a, + 0x00000000, 0x08000038, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000, + 0x00000000, 0x0100003e, + }; static const DWORD ps_code_triangle_bitmap[] = { #if 0 @@ -1805,6 +1849,8 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, { {ps_code_triangle_solid, sizeof(ps_code_triangle_solid), D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_COUNT}, + {ps_code_triangle_solid_bitmap, sizeof(ps_code_triangle_solid_bitmap), + D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_BITMAP}, {ps_code_triangle_bitmap, sizeof(ps_code_triangle_bitmap), D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_BITMAP, D2D_BRUSH_TYPE_COUNT}, {ps_code_triangle_bitmap_solid, sizeof(ps_code_triangle_bitmap_solid),