From 953940aada235dd06d449a18b88627b6968a7341 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Tue, 20 Feb 2007 23:02:30 +0100
Subject: [PATCH] wined3d: Make sure volumes have memory allocated.

---
 dlls/wined3d/volume.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index dc768e1ecca..3fb30366dec 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -141,6 +141,10 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DL
     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
     FIXME("(%p) : pBox=%p stub\n", This, pBox);
 
+    if(!This->resource.allocatedMemory) {
+        This->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size);
+    }
+
     /* fixme: should we really lock as such? */
     TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->resource.allocatedMemory);
 
-- 
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