From 9457c8d172c450e64df15a9cd5fd824b34139b97 Mon Sep 17 00:00:00 2001
From: Jan Sikorski <jsikorski@codeweavers.com>
Date: Fri, 15 Oct 2021 14:26:17 +0200
Subject: [PATCH] d3d11: Don't grab wined3d lock for
 wined3d_device_context_execute_command_list().

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
---
 dlls/d3d11/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 6d125e06ace..67264e1d862 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1519,9 +1519,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ExecuteCommandList(ID3D11Devi
 
     TRACE("iface %p, command_list %p, restore_state %#x.\n", iface, command_list, restore_state);
 
-    wined3d_mutex_lock();
     wined3d_device_context_execute_command_list(context->wined3d_context, list_impl->wined3d_list, !!restore_state);
-    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1 *iface,
-- 
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