From 8e036d6487c8b1e499e314cc3bc74dbbe8d16cf6 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Fri, 14 Dec 2007 22:09:07 +0100
Subject: [PATCH] wined3d: Correct a pixel shader version comparison.

---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 46ca6aad51e..0c4f6e5fa32 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -612,7 +612,7 @@ void shader_generate_glsl_declarations(
     /* Declare input register varyings. Only pixel shader, vertex shaders have that declared in the
      * helper function shader that is linked in at link time
      */
-    if(pshader && This->baseShader.hex_version >= WINED3DVS_VERSION(3, 0)) {
+    if(pshader && This->baseShader.hex_version >= WINED3DPS_VERSION(3, 0)) {
         if(use_vs(device)) {
             shader_addline(buffer, "varying vec4 IN[%u];\n", GL_LIMITS(glsl_varyings) / 4);
         } else {
-- 
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