From 8e036d6487c8b1e499e314cc3bc74dbbe8d16cf6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com> Date: Fri, 14 Dec 2007 22:09:07 +0100 Subject: [PATCH] wined3d: Correct a pixel shader version comparison. --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 46ca6aad51e..0c4f6e5fa32 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -612,7 +612,7 @@ void shader_generate_glsl_declarations( /* Declare input register varyings. Only pixel shader, vertex shaders have that declared in the * helper function shader that is linked in at link time */ - if(pshader && This->baseShader.hex_version >= WINED3DVS_VERSION(3, 0)) { + if(pshader && This->baseShader.hex_version >= WINED3DPS_VERSION(3, 0)) { if(use_vs(device)) { shader_addline(buffer, "varying vec4 IN[%u];\n", GL_LIMITS(glsl_varyings) / 4); } else { -- GitLab