diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 46ca6aad51e22c23f87886b51c895db655ff3e6b..0c4f6e5fa32c8cdf0faed93ce0b84c0b856b20c5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -612,7 +612,7 @@ void shader_generate_glsl_declarations( /* Declare input register varyings. Only pixel shader, vertex shaders have that declared in the * helper function shader that is linked in at link time */ - if(pshader && This->baseShader.hex_version >= WINED3DVS_VERSION(3, 0)) { + if(pshader && This->baseShader.hex_version >= WINED3DPS_VERSION(3, 0)) { if(use_vs(device)) { shader_addline(buffer, "varying vec4 IN[%u];\n", GL_LIMITS(glsl_varyings) / 4); } else {