From 674b3b84e964d8552ae92388bfec44c13f7f9623 Mon Sep 17 00:00:00 2001
From: "H. Verbeet" <hverbeet@gmail.com>
Date: Wed, 25 Jun 2008 17:09:35 +0200
Subject: [PATCH] d3d9: Unset the pixel shader at the end of cnd_test().

This prevents failures in subsequent tests when no PS2.0 support is present.
---
 dlls/d3d9/tests/visual.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 56159fd835d..611a589963c 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -4891,6 +4891,9 @@ static void cnd_test(IDirect3DDevice9 *device)
     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
 
+    hr = IDirect3DDevice9_SetPixelShader(device, NULL);
+    ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr));
+
     /* This is the 1.4 test. The coissue doesn't change the behavior here, but keep in mind
      * that we swapped the values in c1 and c2 to make the other tests return some color
      */
-- 
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