From 5e065c3c70ab5d3d4d8ea3631a1d6204f4130c37 Mon Sep 17 00:00:00 2001
From: Francois Gouget <fgouget@codeweavers.com>
Date: Tue, 29 Jun 2021 09:11:18 +0200
Subject: [PATCH] d3d10core/tests: Increase the tolerance in
 test_texture_compressed_3d().

This fixes failures on Nvidia GeForce GTX 560 graphics cards.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51340
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
---
 dlls/d3d10core/tests/d3d10core.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index 1eee482cc8f..2014e8edc94 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -19068,7 +19068,7 @@ static void test_texture_compressed_3d(void)
                 }
                 expected |= 0xff000000;
                 colour = get_readback_color(&rb, (x * 640 + 128) / 256, (y * 480 + 128) / 256);
-                if (!(equal = compare_color(colour, expected, 2)))
+                if (!(equal = compare_color(colour, expected, 8)))
                     break;
             }
             if (!equal)
-- 
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