diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 157aa6283acf149f7a0a350a1534f715ef5f3988..43c6bb402c01a9968e6ae52e42399780c643a77f 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -4204,7 +4204,7 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
     }
     else
     {
-        args->texcoords_initialized = (1u << WINED3D_MAX_TEXTURES) - 1;
+        args->texcoords_initialized = wined3d_mask_from_size(WINED3D_MAX_TEXTURES);
     }
 
     args->pointsprite = state->render_states[WINED3D_RS_POINTSPRITEENABLE]