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-This is a short discussion of resources in WineLib.
-
-Introduction
-Resources are used to store dialogs, menus, bitmaps, icons, 
-version information, strings, fonts, and accelerators.
-In a Win3.1 programming environment, there are three file formats for 
-resources:
-- the RC script, which is human-readable and can be processed by a resource
-compiler
-- the .RES file, which is the output of the resource compiler
-- the .EXE and .DLL files, which store resources as a part of the NE
-file format
-For WineLib, only a part of this is supported. In particular, there is no
-.RES file, the executable is not a NE file (as it is a native Unix executable),
-and some resource types are not implemented: icons, version information,
-strings, and fonts.
-
-Building a WineLib application
-The build process assumes that the C source files and the resource script
-is available. At the moment, a single resource script is recommended.
-This script is processed by winerc:
-1) the preprocessor is used to resolve symbolic style name (LBS_STANDARD, ...)
-into numbers. This involves processing windows.h
-2) the unused parts of windows.h (type definitions) are removed. This would
-not be necessary if Wine's windows.h would use the RC_INVOKED macro.
-3) winerc is invoked to create a binary representation of the resources.
-This representation is stored as C source code (arrays).
-4) gcc is used to compile the generated C code.
-Now, each resource is available as a C array to the application. As the 
-executable is not in the NE format, it is not possible to retrieve resource
-locations in the executable via name. Instead, the resources have to be
-referenced with their generated C array names. The linker then resolves
-these names in the compiled resource file.
-5) The program sources are compiled and linked with the output of step 4.
-A sample build process is in toolkit/Makefile:hello3.
-
-Required changes to the program sources
-Because loading the resources from an instance handle is not possible,
-the *Indirect functions have to be used to load a resource. The C arrays
-can be directly passed to the *Indirect functions. So, instead of writing
-
-	hMenu=LoadMenu(hInstance,"MAIN");
-
-write
-
-	hMenu=LoadMenuIndirect(hello3_MENU_MAIN.bytes);
-
-Fortunately, the Windows API has the following functions available:
-DialogBoxIndirect
-CreateDialogIndirect
-DialogBoxIndirectParam
-CreateDialogIndirectParam
-
-LoadMenuIndirect
-SetDIBitsToDevice
-
-Sample code is available in hello3.c. hello3res.c contains the corresponding
-resources.
-
-Keeping a common source
-Clearly, changing the sources is not very desirable, and suggestions how
-to reduce the amount of work are welcome. In the meantime, two approaches
-allow at least to remain a common source between the Win3.1 code and the
-WineLib code:
-1) conditional compiles:
-When compiling a WineLib application, WINELIB is defined. This can be used
-to select Wine-specific code.
-2) usage of winerc for Windows: The *Indirect functions are available on
-plain Win3.1, and the resource format is fully compatible. Thus, recompiling
-sources modified for WineLib on Win3.1 is possible and known to work.
-
-Open problems
-1) Icons and cursors: For these resources, there is no *Indirect function
-documented. In addition, both are implemented by a set of two resources.
-This is the reason why they are not supported by winerc.
-2) Accelerators: Although winerc supports accelerators, there is no 
-LoadAcceleratorIndirect function. A work-around would be to define one.
-3) Fonts: Font resources are not supported by Wine at all.
-4) String tables: Although string tables are not supported by winerc, there
-is no reason not to add such support. Again, some indirect loading would
-be necessary.
-5) API requires loading by name: At some places, the name of a resource
-is passed instead of a handle. The WNDCLASS structure contains the name
-of a menu resource, and the icon in a dialog box is referenced by its name.
-(Are there some more places?)
-Clearly, loading the resource by name would be highly desirable. The
-resource compiler currently creates a structure containing all resources
-defined in an RC file. However, it is not clear how WINELIB could find the
-location of this structure, especially, when there is more than one RC file.
-
-