From 48bc9ba47a165ea0766de17142bb45083495fe2a Mon Sep 17 00:00:00 2001
From: Jan Sikorski <jsikorski@codeweavers.com>
Date: Fri, 15 Oct 2021 14:26:20 +0200
Subject: [PATCH] ddraw: Don't grab wined3d lock for wined3d_resource_unmap().

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
---
 dlls/ddraw/vertexbuffer.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index 584d9d162b9..dd35b445cc5 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -214,11 +214,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
 
     TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
     wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
-    wined3d_mutex_unlock();
-
     return D3D_OK;
 }
 
-- 
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