From 46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 6 Feb 2011 23:28:11 +0100
Subject: [PATCH] wined3d: Don't drop VBOs for full buffer reloading without
 conversion.

---
 dlls/wined3d/buffer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 9e4ae2aae5a..6d44c2e8581 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1002,7 +1002,7 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
          * changes it every minute drop the VBO after VB_MAX_DECL_CHANGES minutes. So count draws without
          * decl changes and reset the decl change count after a specific number of them
          */
-        if (buffer_is_fully_dirty(buffer))
+        if (buffer->conversion_map && buffer_is_fully_dirty(buffer))
         {
             ++buffer->full_conversion_count;
             if (buffer->full_conversion_count > VB_MAXFULLCONVERSIONS)
-- 
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