From 2eab3d5c112597ac2b399c0234d4282987864294 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com> Date: Sat, 15 Dec 2007 11:40:19 +0100 Subject: [PATCH] wined3d: Ignore tesselated and unused streams when comparing attribs. --- dlls/wined3d/vertexshader.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 13349de3cf9..e50bf8f8e7f 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -691,6 +691,10 @@ static inline BOOL swizzled_attribs_differ(IWineD3DVertexShaderImpl *This, IWine DWORD usage_idx; for(i = 0; i < vdecl->declarationWNumElements; i++) { + /* Ignore tesselated streams and the termination entry(position0, stream 255, unused) */ + if(vdecl->pDeclarationWine[i].Stream >= MAX_STREAMS || + vdecl->pDeclarationWine[i].Type == WINED3DDECLTYPE_UNUSED) continue; + for(j = 0; j < MAX_ATTRIBS; j++) { if(!This->baseShader.reg_maps.attributes[j]) continue; -- GitLab