From 261563f28e040512d95bb73b0673685809196924 Mon Sep 17 00:00:00 2001
From: Nikolay Sivov <nsivov@codeweavers.com>
Date: Wed, 13 Jan 2016 22:41:13 +0300
Subject: [PATCH] dwrite: Handle bitmap allocation error when rendering to
 bitmap target.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
---
 dlls/dwrite/gdiinterop.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/dwrite/gdiinterop.c b/dlls/dwrite/gdiinterop.c
index ded37312441..794ebeeacb1 100644
--- a/dlls/dwrite/gdiinterop.c
+++ b/dlls/dwrite/gdiinterop.c
@@ -422,6 +422,11 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac
         if (texturetype == DWRITE_TEXTURE_CLEARTYPE_3x1)
             size *= 3;
         bitmap = heap_alloc_zero(size);
+        if (!bitmap) {
+            IDWriteGlyphRunAnalysis_Release(analysis);
+            return E_OUTOFMEMORY;
+        }
+
         hr = IDWriteGlyphRunAnalysis_CreateAlphaTexture(analysis, texturetype, &target, bitmap, size);
         if (hr == S_OK) {
             /* blit to target dib */
-- 
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