From 145c417e98e173e73de10dc77e7fd1a19e46843f Mon Sep 17 00:00:00 2001
From: Francois Gouget <fgouget@free.fr>
Date: Thu, 6 Jun 2013 10:16:49 +0200
Subject: [PATCH] wined3d: Make state_fog_vertexpart() static.

---
 dlls/wined3d/state.c           | 2 +-
 dlls/wined3d/wined3d_private.h | 2 --
 2 files changed, 1 insertion(+), 3 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 1204744e9d6..491ee915ae2 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -946,7 +946,7 @@ static void state_stencilwrite(struct wined3d_context *context, const struct win
     checkGLcall("glStencilMask");
 }
 
-void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+static void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f10bd70174e..65395483cbf 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2626,8 +2626,6 @@ void state_clipping(struct wined3d_context *context,
         const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
 void light(struct wined3d_context *context,
         const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
-void state_fog_vertexpart(struct wined3d_context *context,
-        const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
 void vertexdeclaration(struct wined3d_context *context,
         const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
 void clipplane(struct wined3d_context *context,
-- 
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