diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index bfbe09c2d9b15c78e10f577eb5f195078f07a535..a7bc23debcd7a34a3a86a351c18acd1ad3e45396 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4257,7 +4257,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
         {
             int i;
             const char *one = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_ONE);
-            for(i = 0; i < min(8, MAX_REG_TEXCRD); i++)
+            for(i = 0; i < MAX_REG_TEXCRD; i++)
             {
                 if (reg_maps->texcoord_mask[i] && reg_maps->texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL)
                     shader_addline(buffer, "MOV result.texcoord[%u].w, %s\n", i, one);