diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 648422532fad6fb97479be1d4781f7a726c9ed27..96ce450c1a73c3ec90c2162ccf22cc595190dc86 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1113,7 +1113,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface EnterCriticalSection(&d3d8_cs); hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock); if (hr != D3D_OK) { - FIXME("IWineD3DDevice_EndStateBlock returned an error\n"); + WARN("IWineD3DDevice_EndStateBlock returned an error\n"); LeaveCriticalSection(&d3d8_cs); return hr; } diff --git a/dlls/d3d9/cubetexture.c b/dlls/d3d9/cubetexture.c index bf88995442417296a8409a9575b0cbefefa9d5a1..aeb88939541e4afbda491b4983d1c85657abe590 100644 --- a/dlls/d3d9/cubetexture.c +++ b/dlls/d3d9/cubetexture.c @@ -348,7 +348,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX ifac object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (NULL == object) { - FIXME("(%p) allocation of CubeTexture failed\n", This); + ERR("(%p) allocation of CubeTexture failed\n", This); return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DCubeTexture9_Vtbl; @@ -362,7 +362,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX ifac if (hr != D3D_OK){ /* free up object */ - FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This); + WARN("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); } else { IDirect3DDevice9Ex_AddRef(iface); diff --git a/dlls/d3d9/query.c b/dlls/d3d9/query.c index 9a15164af17af231d4941caae2e06b7f441b3f06..6e4b20a41ebe483da51eeb051b4c113be911cfed 100644 --- a/dlls/d3d9/query.c +++ b/dlls/d3d9/query.c @@ -163,7 +163,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQU /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DQuery9Impl)); if (NULL == object) { - FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); + ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); return D3DERR_OUTOFVIDEOMEMORY; } @@ -176,7 +176,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQU if (FAILED(hr)) { /* free up object */ - FIXME("(%p) call to IWineD3DDevice_CreateQuery failed\n", This); + WARN("(%p) call to IWineD3DDevice_CreateQuery failed\n", This); HeapFree(GetProcessHeap(), 0, object); } else { IDirect3DDevice9Ex_AddRef(iface); diff --git a/dlls/d3d9/stateblock.c b/dlls/d3d9/stateblock.c index 30b42c51adc648a63545ac203f668ed737c0d054..bf3f59800c5eeee26a183d23b124720631e1e253 100644 --- a/dlls/d3d9/stateblock.c +++ b/dlls/d3d9/stateblock.c @@ -175,7 +175,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, I hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock); LeaveCriticalSection(&d3d9_cs); if(hr!= D3D_OK){ - FIXME("IWineD3DDevice_EndStateBlock returned an error\n"); + WARN("IWineD3DDevice_EndStateBlock returned an error\n"); return hr; } /* allocate a new IDirectD3DStateBlock */ diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c index 71e1be3ebad0eab5bfd877c2ce8c0aa1d4b1cf73..9c507efb0305d0b6febe5dc0608f175c373ad423 100644 --- a/dlls/d3d9/texture.c +++ b/dlls/d3d9/texture.c @@ -339,7 +339,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, U object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl)); if (NULL == object) { - FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); + ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); return D3DERR_OUTOFVIDEOMEMORY; } @@ -353,7 +353,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, U if (FAILED(hrc)) { /* free up object */ - FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This); + WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); } else { IDirect3DDevice9Ex_AddRef(iface); diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c index 3069771f7fd0e9c8fe5e137e86ebddf92c863710..303675b96c8cee634225caa1d9ae783d9a162f55 100644 --- a/dlls/d3d9/volumetexture.c +++ b/dlls/d3d9/volumetexture.c @@ -252,7 +252,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX if /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl)); if (NULL == object) { - FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This); + ERR("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This); return D3DERR_OUTOFVIDEOMEMORY; } @@ -266,7 +266,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX if if (hrc != D3D_OK) { /* free up object */ - FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This); + WARN("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); } else { IDirect3DDevice9Ex_AddRef(iface); diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c index 90b122128aab27b0d40abd864df84ed855d991d7..7841ca33586ab40bfa0d336248e0a52d1a1e6ade 100644 --- a/dlls/wined3d/cubetexture.c +++ b/dlls/wined3d/cubetexture.c @@ -298,7 +298,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture * TRACE("(%p) level (%d)\n", This, Level); return IWineD3DSurface_GetDesc(This->surfaces[0][Level], pDesc); } - FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); + WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); return WINED3DERR_INVALIDCALL; } diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 36fbcba5405a21ba7cad3db0ea791bd3abaae680..91aecadbc92c72aae88aeecaba593f6e9c971e49 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2984,7 +2984,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetLightEnable(IWineD3DDevice *iface, D * * TODO: Test how this affects rendering */ - FIXME("Too many concurrently active lights\n"); + WARN("Too many concurrently active lights\n"); return WINED3D_OK; } @@ -4738,7 +4738,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EndStateBlock(IWineD3DDevice *iface, IW IWineD3DStateBlockImpl *object = This->updateStateBlock; if (!This->isRecordingState) { - FIXME("(%p) not recording! returning error\n", This); + WARN("(%p) not recording! returning error\n", This); *ppStateBlock = NULL; return WINED3DERR_INVALIDCALL; } @@ -5137,7 +5137,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice * * without an index buffer set. (The first time at least...) * D3D8 simply dies, but I doubt it can do much harm to return * D3DERR_INVALIDCALL there as well. */ - ERR("(%p) : Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL\n", This); + WARN("(%p) : Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL\n", This); return WINED3DERR_INVALIDCALL; } diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 71fb455a35ca745ff76e2407c80b8ae6bdda0d66..ac3063aab3789295d5c916d606f2e884e32d2d5d 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -303,7 +303,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, U TRACE("(%p) Level (%d)\n", This, Level); return IWineD3DSurface_GetDesc(This->surfaces[Level], pDesc); } - FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); + WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); return WINED3DERR_INVALIDCALL; } diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c index 9da4c95f20d018a791097ae5090de29e29f90e84..6fd2ff061e8f1332f591be4cc51955940efcf5ad 100644 --- a/dlls/wined3d/volumetexture.c +++ b/dlls/wined3d/volumetexture.c @@ -244,7 +244,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTextu TRACE("(%p) Level (%d)\n", This, Level); return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc); } else { - FIXME("(%p) Level (%d)\n", This, Level); + WARN("(%p) Level (%d)\n", This, Level); } return WINED3D_OK; } @@ -255,7 +255,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTex IWineD3DVolume_AddRef(*ppVolumeLevel); TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel); } else { - FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); + WARN("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); return WINED3DERR_INVALIDCALL; } return WINED3D_OK;