diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index d0e566033f86b21791c6747e4822a7ac5ac69125..af0e8a0b3370d5ea630728694b575ce5e074786e 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -12926,10 +12926,8 @@ static void test_resource_access(void)
 
         hr = IDirect3DDevice9_CreateVolumeTexture(device, 16, 16, 1, 1,
                 tests[i].usage, format, tests[i].pool, &texture, NULL);
-        todo_wine_if(tests[i].usage & D3DUSAGE_RENDERTARGET
-                && !(tests[i].usage & D3DUSAGE_DYNAMIC) && tests[i].pool == D3DPOOL_DEFAULT)
-            ok(hr == (!(tests[i].usage & ~D3DUSAGE_DYNAMIC) ? D3D_OK : D3DERR_INVALIDCALL),
-                    "Test %u: Got unexpected hr %#x.\n", i, hr);
+        ok(hr == (!(tests[i].usage & ~D3DUSAGE_DYNAMIC) ? D3D_OK : D3DERR_INVALIDCALL),
+                "Test %u: Got unexpected hr %#x.\n", i, hr);
         if (FAILED(hr))
             continue;
 
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 4855985538c305f78a8a80c4eebb955c711a514b..e6524169e04155882cfe36850d29aad3867e972b 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1453,6 +1453,10 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
     struct wined3d_resource_desc desc;
     HRESULT hr;
 
+    /* In d3d9, 3D textures can't be used as rendertarget or depth/stencil buffer. */
+    if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
+        return D3DERR_INVALIDCALL;
+
     texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
     d3d9_resource_init(&texture->resource);
     list_init(&texture->rtv_list);