- May 08, 2003
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Alexandre Julliard authored
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Alexandre Julliard authored
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- add support for 32 bpp ARGB texture format
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modified.
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_O_BINARY to mean _O_BINARY.
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while debugging games). - Fix the texture size caps using GL_MAX_TEXTURE_SIZE.
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- Convert from RGB to BGR according to BITMAPINFOHEADER documentation.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
shared section.
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the others as well), and call when needed as well. - Change D3DFMT_R5G6B5 handling to make backdrop of Max Payne appear. - Add code to reject attempts to use invalid texture units (Max Payne did this a lot). - ValidateDevice fixme silenced as harmless but occurs frequently. - Add trace which can be compiled in to debug vertex shaders, and correct fixmes and dprintf's into appropriate trace statements. - Ensure we trace what we return when querying the device caps. - Correct bug with negative numbers in vertex shader code.
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- May 07, 2003
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
prototypes.
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Alexandre Julliard authored
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- May 06, 2003
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Alexandre Julliard authored
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Alexandre Julliard authored
patch by Robert Lunnon).
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Alexandre Julliard authored
Lunnon).
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RtlInitUnicodeStringEx.
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RtlInitUnicodeStringEx. Documentation updates for RtlInitAnsiString, RtlInitString, RtlInitUnicodeString, RtlAnsiStringToUnicodeString and RtlOemStringToUnicodeString.
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Alexandre Julliard authored
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Alexandre Julliard authored
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sample look better).
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- fixed warnings (reported by Gerald Pfeifer)
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system date call (required by many installation checks).
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- May 04, 2003
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